Foundational Elements of UX (User Experience) in VR Development
Video is not available on request from the seminar presenter.
Foundational Elements of UX (User Experience) in VR Development
Dan Cermak
Abstract: Developers that are new to VR often start a project without understanding the special requirements of VR design and development. VR is one of the most interesting and challenging platforms to design for, and all members of the development team need to understand how their work impacts the user experience (UX). Ergonomics, kinesiology, psychology, narrative, audio, and game play mechanics are just some of the elements that play a role in creating a positive experience. My talk will touch upon the various considerations developers should take into account as they design and develop their projects. The talk will delve into some of the key physiological factors and development processes that will lead to a more impactful user experience.
Bio: Dan brings 30+ years of experience in the video game industry to teaching Video Game Design and Production classes as part of the Informatics department. In addition, he co-taught a VR/AR class in CS and has been part of the university since spring 2018.