Assessing XR Technologies in Education

 

Following the morning panel on Learning with XR, this workshop will explore the assessment of XR (eXtended Reality) technologies in education, bridging theory and practice to better understand how learning unfolds in immersive, interactive digital environments.

As XR tools move from experimental pilots to broader classroom and informal learning adoption, assessment practices are evolving - often relying on traditional measures that do not fully capture the complexity of immersive and collaborative experiences.

Bringing together researchers, educators, and industry and community partners, the session will examine what constitutes state-of-the-art assessment in XR, how to build effective collaborations around assessment design, and the opportunities and challenges of integrating assessment tools from the outset versus retrofitting it after development.

Participants will explore how interactivity, immersion, and multi-device environments reshape what counts as evidence of learning, and how emerging approaches such as embedded analytics, AI-enabled feedback systems, and cross-platform data infrastructures can generate meaningful, actionable insights.

With a focus on improving practice, the workshop aims to advance research–practice partnerships that strengthen the responsible and effective use of XR technologies in STEM and beyond.

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